![]() ![]() Each race had various pros and cons.įor example, the Humans were your basic RTS race. One of the great things about Warcraft III: Frozen Throne was that it had four different races to choose from: the Human Alliance, the Orcish Horde, the Night Elf Sentinels, and the Undead Scourge. Why It Should: Diversity of Gameplay Strategies ![]() While we can easily get our quick-fix for hero-based RTS gameplay by returning to Warcraft III from time-to-time, ultimately we would like to have a newer and more polished game than the old 2003 release. This was a feature unique to the Warcraft series of RTS games, and it is one that players sorely miss. ![]() They could also gain valuable inventory items that could turn the tide of battles at any moment. By participating in battles, heroes would gain levels, making them stronger than the average unit. Each hero had a specific role and had select abilities that were unique to them. In Warcraft III: Frozen Throne, players were given the choice of 4 heroes, and were allowed to summon 1-3 of them depending on the level of their Town Hall (or other home-base, depending on race). However, the game is much deeper than your average Macro/Micro gameplay that we see in Starcraft and other RTS games. Why It Should: Warcraft III Had a Unique RTS Styleįor those who have never played Warcraft III it would appear to be like any other RTS.
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